Saturday 6 October 2018

Jumpin Jermlaines

Jermlaine Magocracy


Culture: 36 - European, Renaissance.

2 Primary races and 4 Secondary races. 
  • Hook Horror: Primary#2. 7 - Completely Intermixed.
  • Myconid68 - Separate communities, Jermlaines dominant but secondary races are equal.
  • Sahuagin: 89 - Enslaved.
  • Grimlock: 41 - Separate communities, Jermlaines dominant.
  • Mind Flayer: 30 - Common communities, Separate districts.
Technology: 72 - 100 Years' War
Government: 59 - Magocracy
Alignment: 33 - Lawful Evil
Subsistence: 3 - Grazing/Herding.
Population: Base 2, Renaissance +1 = 3 - Average
Settlement Pattern: 44 - Wells/Oases.
Cities are 58 miles apart.

Bunch of weirdo underdark races, run by evil wizards, with a pretty high technology and culture level. I'm thinking these guys got real deep into the crazy wizard combine two things monster stuff. Their population density is something else. At our map scale, they have a city every hex! So on the surface it is a bunch of jungle, but underground it is fucking crawling with Jermlaine and their buddies.


Monday 1 October 2018

Region 2, Island 1

Gonna start with the West island, because thats how I do.
Southern half is a supertropical jungle, while the north is a regular tropical scrubland. Scrubland has a lot of diversity and isn't "just" sagebrush! I learned that in a natural history class like a decade ago. Anyway, mountains are big, and theres hills to the north of them.

So, checking my list of races for this region from last time, do I have any major races that fit here?

  • Human, Sub-Tropical
  • Human, Hills
  • Merman
  • Sahuagin x2
  • Aboleth
  • Jermlaine x2
  • Duergar
Save a few for later, lets put our Sub-Tropical Humans, Duergar, and wtf are Jermlaine again?
That does leave us with one major surface race here, but that is ok. Let's talk about them instead of that creepy little old man gremlin.

Culture: 70 - European, Dark Ages

2 Primary races and 4 Secondary races. 
  • Well dang, lets get our Hill Humans in there too then. 17 - Common communities, separate districts, Sub-tropical Humans are dominant.
  • Centaurs: 26 - Common communities, separate districts, Humans dominant but secondary races are equal.
  • Dwarves: 33 - Common communities, separate districts, Humans dominant but secondary races are equal.
  • Crabmen: 15 - Completely Intermixed. (!)
  • Svirfneblin: 45 - Separate communities, Humans dominant.
Technology: 57 - Crusades
Government: 66 - Militocracy
Alignment: 55 - Neutral Evil
Subsistence: 7 - Hunting/Gathering.
Population: Base 0, Sub-tropical +1, Hills +1 = 2 - Low
Settlement Pattern: 66 - Hills. No shit.
Cities are 85 miles apart.

So we have some jerk hunter-type people who recognize two different peoples, the plains-folk and hill-folk. They are warlike and the military runs things. Plains centaurs, river(?) dwarves, and theres crab-people everywhere. Guessing the gnomes chill with the dwarves. I don't have a name for them yet but these aren't the good guys!