Monday 17 September 2018

Rivers and Humans

Rivers, Lakes, and Seas

Again, this part of the book has a lot of information for people jumping in at the region level, but since we already have the shape of our coastline and all that sort of stuff, I just need to add some rivers. There are supposed to be 4d6 major rivers per region, but this region is just three tiny islands, so I just freehand in a few. Oh, and I moved things to Hexographer. Remember, these are 60 mile hexes at this scale.
Forested Mountains, Grassy Mountains, and Heavy Jungle. Deep Ocean trench subsidence zone thing running along two islands. Good enough.

Human Geography

OK here the fuck we go. What lives here? The region includes d3-1 Dominant races, 1d4+2 Major races, and 4d4 Minor races.













0 Dominant Races.
3 Major Races:

  • 6: Centaurs. It says they like temperate forests, and that fits the north island perfectly. Mountain Centaurs I guess.
  • 50: Hobgoblins. Any non-arctic. I've got plenty of that. These guys will be in the grasslands and mountains of the southeast island.
  • 69: Mammal, hsing-sing. Ape guys, southwest jungle is a good fit.
10 Minor Races:

  • 12: Dwarves. I've got plenty of mountains, so let's put them in the southeast.
  • 77: Ogres. They can fight with the centaurs in the north.
  • 49: Humans. Maybe some nomadic boat types.
  • 59: More Humans. From two different places I guess.
  • 100: Yuan-ti. Southwest for sure.
  • 45: Humans again. These guys can be slaves of the Yuan-ti.
  • 39: Grippli. Jungle frogs yup. Southwest.
  • 58: More Humans. Escaped slaves doing their own thing. Southwest.
  • 41: Halflings. Southeast in the grasslands.
  • 8: Centaur. A different breed in the north?
  • 7: More Centaur. OK too many horses. These ones migrated to the southeast.


Oh. I get to do it all again because I have a shitload of water? And again for subterranean races because Caves was my theme and that would make sense. Well no fancy dice images.

1 Dominant Marine Races

  • 22: Locathah. What the fucks a Locathah again, since these guys are in charge apparently.

Right, one of a million fish people in AD&D. They are going right in the damn middle of the region since they have their shit together.

3 Major Marine Races

  • 47: Locathah. God damn they are everywhere. These will be a coastal variety, in the southwest.
  • 87: Sahuagin. Fish people, but evil. Southeast.
  • 60: Merman. Fish people, but hot. They like temperate water at least, so north you go.

1 Minor Marine Race

  • 91: Tako. Let's see, that means octopus so I'll bet... yep, Octopus with spears and shit. Southwest.

0 Dominant Subterranean races
2 Major Subterranean Races

  • 82: Kuo-toa. See, I thought I was going to get away from fish people going underground, but no.
  • 90: Mind Flayer. They have tentacles, so I'm still counting this as fish.

4 Minor Subterranean Races

  • 17: Cloaker.
  • 29: Duergar.
  • 51: Svirfneblin.
  • 23: Other Duergar.
Alright, thats it right? Oh, a Dominant race includes 1d4+1 separate cultures or sub-races. Major race, 1d3. Nope. All sorts of fish in this sea and they are all color blind.

Next time! Racial Settlement Patterns are you fucking kidding me I'm only doing this for the Major ones.

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