Saturday 22 September 2018

Shark Week

The Sea of Blood

Now for the last major resident of the southeast chain, the Sahuagin. These guys are usually dicks, so I'm curious what they actually end up as.

Culture: 46 - European Middle Ages. No surprise, this is one of the more common entries in the table.

1 primary race again, but 5 secondary races. We don't have that many aquatic races, so I'll just grab a few of the land based people of the area as well. The Sahuagin claim one island, so they can be crammed in there.
  • Locathah: 95 - Enslaved. Nabbed some neighbors in a far off raid.
  • Dwarves: 40 - Common communities. Dwarves don't give a shit about what goes on underwater.
  • Humans: 36 - Common communities. I'm thinking these guys are like pirates, but with a nasty submarine surprise ally.
  • Halflings: 96 - Enslaved. Raids into the Hobgoblin lands got theme some little dudes.
  • Centaur: 79 - Separate but equal. Natives to the island maybe, doing their own thing.

Technology: 95 - Renaissance. Who gave the crazy sharkmen guns? I don't see a whole lot of other industry or science here. Maybe they have some stuff for venturing onto land.

Government: 24 - Dictatorship. Makes sense.

Alignment: 56 - Neutral Evil. Confirmation that Sahuagin are assholes.

Subsistence: Again, we don't really have tables for this climate or terrain, so we'll use swamp. 5 - Fishing. OK, easy enough.

Population level: 1 fishing, +1 Renaissance, gives 2 which is still Low population. 

Settlement pattern: 98 - Southwest. They are already placed in the south, so their main area of activity is there, with regular raids and patrols into to the north and west.

City distribution: One every 95 miles. Their territory is big enough for 3 cities, but the one in the southwest is the capital.

Thats all for the southeast island chain. Next time, we start in on the jungle island of the southwest.

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