Jermlaine Magocracy
Culture: 36 - European, Renaissance.
2 Primary races and 4 Secondary races.
- Hook Horror: Primary#2. 7 - Completely Intermixed.
- Myconid: 68 - Separate communities, Jermlaines dominant but secondary races are equal.
- Sahuagin: 89 - Enslaved.
- Grimlock: 41 - Separate communities, Jermlaines dominant.
- Mind Flayer: 30 - Common communities, Separate districts.
Technology: 72 - 100 Years' War.
Government: 59 - Magocracy.
Alignment: 33 - Lawful Evil.
Subsistence: 3 - Grazing/Herding.
Population: Base 2, Renaissance +1 = 3 - Average.
Settlement Pattern: 44 - Wells/Oases.
Cities are 58 miles apart.
Bunch of weirdo underdark races, run by evil wizards, with a pretty high technology and culture level. I'm thinking these guys got real deep into the crazy wizard combine two things monster stuff. Their population density is something else. At our map scale, they have a city every hex! So on the surface it is a bunch of jungle, but underground it is fucking crawling with Jermlaine and their buddies.